reset (****)

HILARIOUS ALT TEXT
a review of reset
a videogame by robin burkinshaw
music by timothy lamb
text by adam burch
score: (out of four)

Bottom line: Reset is “a rhythm game about rhythm.”


One the biggest problems with our medium is the fact that, by and large, the people making these fucking things are engineers. This is not to say that I have any dislike for engineering. Quite the contrary! I am a proud alumni of FIRST robotics*. Some of the proudest non-gaming moments of my life were only possible with the dedication of my robotics mentors**. Your modern life*** has been made possible off of the backs of countless thankless engineers. They built the computer you are reading this on, the power lines that power the computer you are reading this on, the generator that charges the power lines, et-cetera, et-cetera. We owe our medium to an engineer’s boredom; Tennis for Two was first played on an oscilloscope. And let us not forget that our Orson Welles is an Electrical Engineer by training. Each of us owes the fine craft of engineering more than we could possibly imagine.I repay these men and women by saluting their efforts, and making pains to spread the nobility of their profession to all those I meet. But it is this same appreciation for engineering that leads me to the unavoidable conclusion that it is (part) of The Problem with Videogames. One thing you must understand is that engineering is not so much a field as it is a mindset. Just as science is not about scientists but rather the scientific process, so is engineering not about engineers as much as it is about the process one must go through to engineer an object. It is about the proper mode of thought; about how to see not only what you have, but what you want. It is about trying, failing, and trying again. Seeing the patterns, the interaction of rules. And then taking those plans, and slowly, surely, painstakingly, making them reality. Engineering is all about the long con; the setup.

One of the key techniques you learn in engineering is the idea of a “General Solution.” This rule of thumb encourages you to find a way to form your current problem (say, building a house on a mountain) into one that you, or someone else, has already solved (is there some way to make the terrain flatter?). This is a technique that has its roots back in mathematics, where rephrasing questions to make them easier has a long and storied history****.

This is an extremely useful paradigm, but when applied outside of its home, problems arise. In the case of videogame design, it leads one to try to fit as many “designs” as one can into a narrow framework. Square peg, meet round hole.

This particular problem is most evident in the so-called “rhythm genre”; Rock Band and Guitar Hero are prominent examples. They were undoubtedly born out of a desire to make a music game for the masses. The men and women at Harmonix are music lovers, and several run bands on the side. The goal when they made these games was to be able to bring their passions to the masses; to let Joe Sixpack get a taste of that sweet, sweet rock and roll magic. Musicians making a game about music — what could go wrong?

Guitar Hero and Rock Band are most certainly not about music. Just as Jason Rohrer doesn’t understand what Passage is about*****, so, too, does Harmonix not know what Rock Band is about. Via their General Solution of Simon Says — their simplification of the nuances of notes into a glorified QTE — Harmonix has made these games into a meditation on performance. What is important in these games is not the beats, the chords, nor even the unique timbre of the instruments; rather, it is you, and how well you have memorized which candy colored buttons to slap. Behold the madness of the “rhythm genre”; born out of music, it is no longer about music.

Reset is a repudiation of this ridiculousness. It has none of the trappings of the so-called “rhythm genre.” No words on screen, save the brief tutorial, no flashing notes, no STREAK MULTIPLIER. Just ships and a chiptune. Where RB and GH lose sight of their roots, making a game about the YOU, Reset never loses sight of its true master: the music. Here is a rhythm game whose soundtrack is inseparable from its gameplay. The speed of your ship, of your enemies, when your enemies are introduced — all of this is born in the beats of Trash80′s classic chiptune. When something like, oh, let’s say REZ, has you and your enemies fire in time with the beats, it is an artificial construct, an arbitrary restriction that strains the system of gameplay by twisting that system’s internal logic. When Reset does so, it is a natural extension of the rest of the game. The entirety of this game’s internal logic is built around Trash80′s Rest to Reset. A rhythm game about rhythm; what a concept.

You start as a traveler, leaving your planet with a single tank of fuel. Your speed is made real by your lethargic turns. This is the pleasure of discovery.New sounds are introduced, and thus you become hunted. Your stiff turns take on a new dimension. Where once there was joy, now there is terror. This is the thrill of being untouchable.You end alone. Your tormentors, your playmates have left. Your turns are no longer stiff; they are limp. You drift in the vastness of space, knowing only that you have arrived. This is the exhilaration of emptiness.

This is Trash80′s “Rest to Reset.” This is Robin Burkinshaw’s Reset. Where does one end? Where does the other begin? What a foolish question.

One is a videogame.

*usfirst.org : Find a team in your area, and mentor!
**Winning Chairman’s at Nationals: 842 4 LIFE
***Not you, Rohrer; everyone else.
****Hey guys, maybe the parallel postulate isn’t always true!
*****A Life Well Wasted, Episode 3: Why Game?

adam burch



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66 Responses to “reset (****)”

  1. KillahMate Says:

    So who would be the aforementioned Orson Welles of games? It’s not like the title isn’t contested.

  2. Dozer Says:

    This is an icredible project, and a showcase of where combat in video games should be heading, but compairing it to REZ is a bit unjust.

  3. D-Bo Says:

    Can’t wait to check this out when I get home today. You know, if I don’t get snagged by TF2 or DDO first.

    (nerf left turns)

  4. 108 Says:

    hey, can we use some actual first and last names on the review on this website? we’re not fucking gamepro, for god’s sake.

  5. Kinto Says:

    Am I the only one who doesn’t get any sound from this thing?

  6. p1d40n3 Says:

    @108
    But…the mystery! Bitches love mystery!

    @Kinto
    Make sure your sound ports are soundy.

  7. ENERGY EYE Says:

    Yeah, you guys could bother with a lot more homebrew coverage than you have so far really.

  8. D-Bo Says:

    Come on, man! Nicknames are EDGY! Look at mine! I’m from the streets! It’s hip to be square.

    To dissuade you, I will point out that a newest set of Twin Primes were discovered just last month: 65516468355 · 2333333 ± 1!

    You should totally change your posting name to 65516468355 · 2333333.

  9. D-Bo Says:

    Did I say dissuade? I meant assuage. Big fail. From the streets, remember.

    Back on topic, I remember FIRST from back in high school. We programmed some robotic arm for the guy who headed the team for our school but I was never officially ‘on’ the team. Diablo II had come out, you see.

  10. chekhonte Says:

    has anybody let the game run after you run out of fuel? Does the air supply timer have a function?

  11. Cossix Says:

    This game is pretty goddamn amazing and really really makes other rhythm games look bad. I’m always happy when it gets even a little bit more press.

  12. p1d40n3 Says:

    @Cossix
    We here at Action Button like using our Unstoppable Press Powers for the betterment of gamerkind

    @checkonte
    I believe it’s a measure of damage taken!

    @ENERGY EYE
    The homebrew/indie scene is pretty fucking brilliant; apparently, people really like making good games!

    Have you played runman yet? That game is soooo cash! It’s like (very forgiving)Godhand for Sonic! I really like it!

    @D-Bo
    I got on the team by virtue of being the only programmer that the team could have easy access to. It was pretty cool! Chick just walked up to me one day and said “Welcome to team 842!” Been nothing but free food and victory since!

  13. plvhx Says:

    wow, i remember this game.
    great stuff as always pi, keep ‘em coming!

    i really like the pratchett-style footnotes; certainly a more bearable attempt at flavour than the myriad of things kite does both intentionally and unintentionally.

    for what it’s worth, the first plastic guitar game by harmonix actually did have something more in the way of pacing and progression in terms of introducing new combinations and note patterns in order to provide a challenge similar to the better bemani games. though as you’ve said, all the following derivatives are roughly as interesting as playing simon-says via a short looping cassette tape.

  14. chekhonte Says:

    The air meter seems to be determined by how far you traveled and how much damage you’ve taken. I did some experimenting and if I just circled the planet and tried to run out of fuel as close a possible to the point of origin and got as low as 1 hour and change air remaining. I let it run out and it stop at a large negative number. The air gauge is just there for emotion effect, it doesn’t have an explicit function.

  15. ENERGY EYE Says:

    @p1d40n3 (I keep reading that as “pigeon”)
    Have been at work at all day but I’m totally gonna, looks swell as hell.

  16. digi Says:

    “…REZ, has you and your enemies fire in time with the beats, it is an artificial construct, an arbitrary restriction that strains the system of gameplay by twisting that system’s internal logic. When Reset does so, it is a natural extension of the rest of the game.”

    what.

  17. Fiero Says:

    Brevity is the soul of wit, huh. You’ve got energy, Mr. Pi, and I like the change of pace you bring between the lengthy and referential essays. It’s like a breath mint after a large feast.

    This and Runman are both quite fun. I’m glad you wrote about them, as I probably would have never discovered them on my own.

  18. p1d40n3 Says:

    @Fiero

    No problem! I am very tempted to do a very technical (read: referencing individual levels) review of Runman. It is a good game, but it has very real flaws that NEED to be talked about if we are to advance into the Future of Gaming.

  19. Kinto Says:

    It seems like it’d be distasteful to dissect such a charming little game, especially since the guys weren’t paid to make it.

  20. 108 Says:

    well, i gave you Several Days to think of your own fake first and last name, and you blatantly disregarded my more-polite-than-necessary request, so congratulations! i have given you a pen name and you are never, ever allowed to change it as long as you write things intended for publication on this website.

  21. p1d40n3 Says:

    :(

  22. p1d40n3 Says:

    To be fair, I did respond to your post, but my response was a joke, as I though your post was a joke! Sorry to have offended.

  23. GilbertSmith Says:

    Hoooly shit, Pip Jackling! Fuck yeah!

  24. p1d40n3 Says:

    ?_?

    I don’t get it…Great Expectations reference? South Park? General Insult?

  25. 108 Says:

    none of the above. it’s something i made up off the top of my head.

    that’s the kind of thing i can do, which many people cannot do!

  26. GilbertSmith Says:

    Tim, the only people I know of who can do that are you, Groucho Marx, and a friend of mine who looked at a drawing I’d done of a short, fat, bald, harmlessly nervous middle-management type, and said “Who’s that, Bill Plorbo?”

    If I had the money, I would hire you just to sit around coming up with character names all day.

  27. Joe Says:

    lol you don’t know shit about what rhythm games are about :(

  28. felix Says:

    I do think that the absence of Rhythm Tengoku GBA and/or early Harmonix is remiss as all hell, but some interesting points are made and the plug is well-taken.

    Also, the lack of indie coverage here is pretty much attributable to ABDN being an extension of the “108 ‘spergs all over then-nebulous Japanese game industry coverage writ large” that roped us all in a decade ago. There’s lots of good independent gaming coverage elsewhere which works just fine without our legacy of anal-retentive hypertext™.

  29. p1d40n3 Says:

    @Joe

    Thanks for your insightful commentary! The comments I get at ABDN fill my heart with hope for the future!

    @felix

    But think of the missing lols! And it’s not about coverage! It’s about taking apart those games, and learning what makes them tick

  30. ilyichlives_BLASphemy Says:

    This game requires more of an acknowledgment, just a thoughtful remark on its existence, than a review. This is exactly what this was.

    I just took the forty-five seconds to download this game, and then the two minutes required to experience it. I couldn’t agree more about the sheer exploration of the basic rhythm and variety of sounds. The game is contained within the same matrix, each time, but every melodic romp through its vastness finds you left to a different pocket of the void. Seeing your craft careen perpetually through space beneath an almost visible veil of newly-created silence is unnerving.

    I began to feel the emptiness, myself; I have never experienced anything like it.

  31. dberes Says:

    I want this to work on my Mac :{

  32. Kinto Says:

    It won’t even work on my PC =/

  33. Joe Says:

    Dude, the majority of rhythm games (Harmonix are not the only people who make them, and Konami’s been doing this shit for -years-) aren’t about memorizing note patterns or any of that nonsense. Virtually no one who’s “good” at those sorts of games does that, because at a certain point the patterns become too complex for rote memorization and it comes town to motor reflex and your skill at the game.

    They’re pure, pared-down-to-the-essentials skill games more akin to a Cave game or Quake 3 Arena than any sort of musical performance.

    Rock Band tries to dress all that up with their focus on some sort of “progression” via unlocking songs and the emphasis on coooperative multiplayer, but they’re essentially about hitting buttons to a song to make your score higher than it was the last time you hit those buttons to that song.

    They’re about music as much as a Cave game is about spaceships. People are certainly drawn to the games because of the music (I started playing Beatmania IIDX because I like house and techno) but they’re not the reason people keep playing them.

  34. p1d40n3 Says:

    @Joe

    So wait…muscle memory…isn’t memory?

    Good games have you adapt to changing situations; there is no perfect sequence of inputs that will ALWAYS give you max score. Shit, there is no fucking max score period. Guaranteed victory means a puzzle, and a puzzle means no gameplay*

    *NOTE: A game can BECOME a puzzle after a certain point (one player becomes all powerful/everyone else becomes to weak, and victory becomes academic). But having the game START as a puzzle makes it not a game!

  35. p1d40n3 Says:

    @Kinto, dberes

    I am so sorry for you

    ;_; these eyes! Are crying! These eyes have seen a lot of games, but they’re never gonna see another one like Reset*!

    *Hopefully we will, but probably we won’t.

  36. Kinto Says:

    @pip jackling

    Hey, you know, if you could just make a video of yourself playing it and post it on youtube that’d be great. I’d just like to see how the action fits the music

  37. Kinto Says:

    @Joe

    Cave shooters haven’t gone uncriticised on this site for pretty much the same reason.

  38. p1d40n3 Says:

    @Kinto

    That name should be changed soon to my Real Name (Adam Burch)! But it seems tim is to busy writing for Kotaku and being a rock star atm. Sigh.

    And your suggestion is a good one! Will try to do this over the weekend!

  39. Kinto Says:

    That’s really cool, man! Thanks!

  40. Dozer Says:

    @p1d40n3:
    “Good games have you adapt to changing situations; there is no perfect sequence of inputs that will ALWAYS give you max score.”

    Let me just get this straight: did you just diss every single arcade shooter ever made?

  41. Kinto Says:

    Well, that excludes Ikaruga, since there’s multiple ways of doing anything in that game. Most arcade shooters are pretty fair game, imo.

  42. p1d40n3 Says:

    @Dozer

    I would argue that for most shooters such a perfect sequence has not been found, but it (theoretically) exists, as the whole game is just one long pre-defined sequence. Finding the ‘max score’ is a game, but once it it found, the game stops existing, and simply becomes a memory/dexterity test. Kinda like how pac-man was hot shit till someone got a perfect score. And thus comes pac-man ce which has no perfect run (random generation, ftw!) etc.

  43. Dozer Says:

    I’d say that every single arcade shooter is about finding that perfect sequence of inputs. As long as the game remains the exact same every single time you play it, such a perfect input sequence exists, and chances are you can order a recording of the game being played with that sequence on DVD from Japan.

    That would mean Ikaruga isn’t excluded, since that perfect sequence is included on the game disk.

  44. p1d40n3 Says:

    @Dozer

    The question begs itself; are you SURE that input is perfect? ;)

  45. Kinto Says:

    Yeah, but Ikaruga has one of many perfect sequences.

  46. Kinto Says:

    Erk, that made no sense.

    The DVD depicts one of many of Ikaruga’s perfect sequences.

  47. Joe Says:

    Did I say anything about muscle memory?

    Also, I’ve realized that I’m just yelling at a brick wall when you say things like “good games require you to adapt to changing situations.” That’s really silly. Why are you forcing everything you play to fit into some framework of what you consider a “good game” instead of evaluating titles on what they’re trying to do and how well they’re doing it?

  48. p1d40n3 Says:

    @Joe
    I am sorry that I have a mental model for good games! I am also sorry that I am not willing to compromise this model for games I do not like! I am sorry that I am not objective! Please, forgive me of these sins.

    @Kinto
    Perfect in terms of score, or in terms of ‘beat the game’?

    @everyone
    Does anyone know a good video capture program? FRAPS doesn’t seem to want to capture more than a minute or so of video.

  49. Joe Says:

    Ok, so you’re just going to avoid actually addressing anything I say.

  50. p1d40n3 Says:

    @Joe

    Have you considered saying anything of worth?

  51. Kinto Says:

    @pip jackling

    Probably both!

    @Joe

    What if game X tried especially hard at being shit and fully succeeded at it?

  52. Kinto Says:

    @pip

    Xfire video, apparantly!

    You could also get a livestream account, broadcast yourself playing it and have it automatically saved, you can do all that for free.

    Hell, I wouldn’t mind watching a livestream with some genuine ABDN running commentary.

  53. p1d40n3 Says:

    @Joe

    I regret my previous post. I was rude, focusing only on attempting a ‘zing’. I apologize. But what exactly are you trying to say? I really don’t understand where you are coming from.

    @Kinto

    Please cal me Pi. Or P1.

    Also, I will put up a video tomorrow hopefully!

  54. Kinto Says:

    sorry P1!

    Thanks very much for the video!

  55. CubaLibre Says:

    I will henceforth refuse to call you by any desired moniker. In my heart you will be Pip Jackling forever.

  56. p1d40n3 Says:

    Why Cuba?

    ;_;

    Why?

    That video is coming this Friday, hopefully maybe!

  57. p1d40n3 Says:

    @KillahMate

    Sorry, didn’t see your post (lol, missed first post!)

    The Orson Welles is Miyamoto, as Mario is our Citizen Kane.

  58. Kinto Says:

    So what’s the ETA on the video, p1d40n3?

  59. p1d40n3 Says:

    Soon! Hopefully! Maybe!

    To much homework…;_;.

    To much SF4 (why am I playing this game, I really don’t even like it!)…;_;

    To much stuff…;_;

  60. Kinto Says:

    I need some way to pester you before this review drops off the end!

  61. p1d40n3 Says:

    E-mail might work!

  62. Kinto Says:

    What’s your email!

  63. p1d40n3 Says:

    Click on my name! hurry you fool!

  64. p1d40n3 Says:

    At the top of the review!

  65. p1d40n3 Says:

    Okay…VIDEO.

    TOMORROW! I SWEAR IT!!

    ORAORAORA!!!

  66. sonicsnare Says:

    It is more than tomorrow.

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