halo 3 (****)

MASTER THE CHIEF a review of
halo 3
a videogame by bungie
published by microsoft
text by tim rogers
score: (out of four)

Bottom line: Halo 3 is “the precise reason kids don’t play with G.I. Joes anymore”.

Halo 3 is one of the best videogames of 2007 for many of the same reasons that doing push-ups is better than not doing pushups. It’s a game about a human man in a robot battle suit; armed with pistols and rifles, he shoots inhuman alien freak bastards in the head; he rides bitching all-terrain vehicles at high speeds, ramping off the peaks of a construction site, landing atop giant enemy robotic spiders. He snipes dudes, he overcomes odds, and by the end of the game he saves the universe and finishes a fight. Just about everyone — TIME magazine and Newsweek and The New York Times and every other major news publication in North America — ran a feature-length article on the Halo phenomenon, calling it “certifiably huge” and going on to detail, using diction reminiscent of a Catholic priest denying rape charges, that there are action figures and novels already on sale, and a major motion picture in the works. One writer admirably went so far as to actually play the game, and came out convinced that, among other things, videogames are not movies, nor are they literature. We here at Action Button Dot Net wish to salute that guy, whoever he is: Duh. We wholly acknowledge that Halo 3‘s musical score is likely based on the sound of trash collectors emptying the bin outside a small-town symphony orchestra, that its screenplay of rhythmic grunts and screams is about as entertaining, at face value, as a play starring fourth-graders in crocodile costumes.

Still, Halo isn’t about all that, man. It’s about shooting stuff – and more than that, it’s about shooting stuff brilliantly. Halo wins its bet by not being an asshole. Unlike other games with tacked-on husks for storylines (Super Mario Galaxy, for example), Halo 3 manages to focus, 99% of the time, on the construction and flow of its stages. When a guy screams at us about how the enemies are coming, he’s serious as a heart-attack, and we have to kill those enemies or we’re going to die. Sometimes there’s a vehicle to get in, and you get in it and drive it, down a big tunnel or a picturesque beach. If you die, you kind of start back just seconds before you died. The game doesn’t have “extra lives”, and it doesn’t ever ask you if you want to continue. It knows, at all times, that the fact that the console’s power is engaged means that the player is willing to play. It leaves the decision to stop playing entirely outside the realm of its menus and on-screen prompts.

Prior to playing Halo 3, I played through Halo 2 for the first time — it was released in extremely limited quantities in the country where I live, and it only saw a wide release years later, as part of a two-pack commemorating Halo 3‘s launch. I found Halo 2‘s single-player mode to be rambling and occasionally desolate. I can’t be too sure, though I think the final boss accidentally killed himself around thirty seconds into the battle. The story was, as far as I could tell, a collection of the scenes in “Star Wars” episodes one through three where morbidly boring aliens with faux Korean accents argue with each other about space taxes, space tariffs, and space embargoes, plus the sound of realistic machine-gun fire. Halo 3, played alone, would probably be no less desolate and scoff-worthy, though thanks to the power of the internet, I was able to tear through the campaign mode with an actual real-life friend who lives halfway around the world. In this day and age of AI engineers teaching robots to play Ms. Pac-Man, it is still amazingly, gloriously more fun to play with actual people. A robot might be able to pull a headshot, sure, though can it share feta cheese recipes or spread rumors about which professional wrestlers are actually, really, truly gay? You can add two more players to the game, which is more dudes than you can fit in a Warthog; four-player co-op, if it’s with people you know and like, ranges from hilarious to visceral and over-competitive. I’ve found, in fact, that playing campaign mode with three actual friends will result in surprisingly more spur-of-the-moment slander than playing a deathmatch against people you don’t know. For me, two or three is enough. Having a relaxing conversation with two friends is one thing; having a relaxing conversation with two friends while driving Future Jeeps and firing Future Rifles is another thing. If one of you sucks at videogames, it’s still cool. Who really cares about the story, anyway? Halo is all about the moment-to-moment skirmishes, the shooting, the halting in a monologue about modern rock music to say “Okay, seriously, you take the guys on the left this time”, and the big action set-pieces — bigger, longer, harder, and more relentless than the shiniest firefights in the movies. The set-pieces are thrilling even from a logistical standpoint: here, at last, you get to live out a movie action scene where the slow parts aren’t cut out. And so the game pumps and chugs along. Maybe, this time, you’ll be the one to destroy the big ominous weapon at the end of that one stage, or maybe not — though individual set-pieces and stages occasionally stand out, Halo 3 is clearly a game about moments, about playing.

One of the more outstanding of the set-pieces is the thrilling escape at the end: it’s just you (and your buddies, if you’re doing co-op) in a Warthog, driving at top speed across a mega-huge, collapsing . . . something. Maybe it’s a space station. Who knows what it is! Whatever it is, it’s huge, and it’s falling apart. There are second-hand-ticks where the game’s physics engine struggles under the weight of such bold-faced execution — you might steer wrong, and now the front of your Space Hummer is chacking uncomfortably against the edge of a fragment of crumbling floor, and seconds later, you’re dead, and you’re starting over — and the tacky music doesn’t stop pumping. This is the way the best videogames (like Sin and Punishment) end — like old-school videogame tournaments (which might not have existed outside of “The Wizard”): the game acknowledges the reality that you have mastered it, grins, and says, “Yes, you’ve mastered the game — now, to complete the challenge, try this game you’ve never played“. This kind of attitude is half throwback to Halo 1‘s final escape sequence and half the very essence of Halo: more than a “multimedia franchise spanning novels and videogames, with a feature film in the works” or whatever other bullshit the PR guys ask their wives to whisper to them every night, Halo is the precise reason kids don’t play with G.I. Joes anymore. Why use your imagination to think up situations in which Duke and Cobra Commander would need to team up to tackle Luke Skywalker and Darth Vader (must also think up reason for Luke Skywalker and Darth Vader to be working together)? Why bother to fill that Tonka dump truck with “explosive” Troll dolls and send it crashing at Darth Vader’s Lego Medieval Knights Castle? You’re just going to have to clean up afterward. Besides, is it really healthy for a young mind to butcher continuity in the name of fun? Really? With Halo, a child can be no less and no more violent than he would be with a fistful of G.I. Joes, only now he’s forced to stick to the plot — and he doesn’t mind sticking to the plot. It’s all eyes-forward, here. Move forward to keep blowing stuff up, utilizing virtually untraceable problem-solving skills. The kids won’t even have to know that their critical thinking skills are expanding gradually. It’s a bit of a shame that imaginary guns seem to be more educational than textbooks these days, though why not? Simulations of death are pretty much the only thing that’s entertained or educated anyone in civilized history. Ask Shakespeare.

I had a chance to sit down with a man from Bungie at Tokyo Game Show last year. I’m not really sure what his name or position in the company was, though he was just about award-winningly British. Inspired by a blinking, possibly narcoleptic limey who had, earlier in the day, after witnessing a ten-minute demonstration playthrough of Ninja Gaiden II, dared to begin a question with “We’ve read that the game is quite violent” — no shit, Sherlock! — I asked this British man from Bungie about violence in Halo. The games consistently get an “M” rating despite there being no blood, no profanity, and no human-killing. Even the “Star Wars” movies have featured actual human dismemberment in semi-graphic detail, and only one of them cracked “PG”. The British man gave me a suitably vague (and therefore British) answer: Well, there’s the Flood, who kind of somewhat resemble humans. Zombies are kind of a hot button, you see. I’d really hoped he would have gone out and just told the truth; I’m going to tell the truth here, and say that he said it (even though he didn’t): “Older gamers wouldn’t want to play a game that kids are specifically allowed to play, and younger kids are certain that any game not intended strictly for adults will turn them into hydrophobic homosexuals.”

The weird pathological zeitgeist of Bush-loving America penetrates Halo 3 in all legal orificies; the laws of the internet hold stone-faced, iron-fisted rule. That the only way to verbally communicate with the opposing team in an online deathmatch requires you to be standing quite close to them is many things: an appreciated riff on reality, for starters. It might perhaps be a well-meaning device intended to cut down on trash talk between players, though in my experience it seems to only sharpen rage to a sucked-on candy-cane point. Halo players with testicles nestled firmly beneath their kidneys know, above all else, one thing: Must Hate the faceless motherfuckers of the other color; if hate does not happen, commence sliding down the slippery slope toward Hell, toward being an actual anus-loving queer. The existence of proximity chat only fills the young boys of America with the urge to get as close as possible, to pistol whip, while shouting the most potent one or two syllables that pop to mind. Their message will be heard, and it will be heard in its entirety, before the dead player’s corpse disappears and they re-spawn somewhere else. Is there any hate greater than that that can be summed up, however subconsciously, in one syllable? It wasn’t three seconds into my first-ever Halo 3 online deathmatch before someone had cold-cocked me (female covenant, just for the hell of it) with a shotgun and then screamed my least-favorite synonym for “Black Person”. Wow! The next time he killed me, he called me my least-favorite synonym for “Gay”. His voice sounded like he had braces. At the end of the match, he called me “Sivvy” (my Xbox Live name is “cviii”, add me if you like) and asked me how I like chugging on my least favorite synonym for penis. It was then that I spoke to him the first time. “Does your mom restrict profanity to the basement?” I don’t think he understood the question, because he started sending me hateful voice messages with diarrhea frequency for something like six hours after that, as I played through campaign mode with a friend. Eventually, he sounded like he was simultaneously drunk, thirteen, and with braces. That’s got to be at least a misdemeanor. His most well-constructed argument, eventually, was that I couldn’t get a girlfriend — because I was gay. At that, his sixty-somethingth message, I graced him with a response — “Well, I guess if I was gay I wouldn’t want a girlfriend, though, would I?” His reply was that oh my god I actually sound gay, too. (I’ll admit, I’m not Dwayne “The Rock” Johnson or Barrack Obama!) He didn’t send a single message after that, though an hour later he did invite me to join a game. The moment his invite came, that almost made me think Halo 3 was the game of the year, right there. Perhaps I’d been the only person to give that kid the time of day and actually respond to his fetal hatred. That he invited me to a game — and that I quietly refused his request — gives me hope that some day, he might grow up, and the rest of the world might grow up with him. And maybe that Halo movie will get made, you know, the one produced by Peter Jackson and directed by a man with actual talent and vision. I must admit, in a world where even the game producers acknowledge that the plot of their game is a whole load of balls, it’s simultaneously weird and not for the executive producers to shrug off a game-based film because it’s based on a game and films based on games tend to suck, despite the fact that this particular game is pretty much a blank slate and we have two very talented artists willing to pick up the chalk.

Recently, I read a story on the internet about how the producers of the “Halo” movie would want to make Master Chief not the main character. It’s kind of hilarious how many people find this idea terrible. Master Chief isn’t a character or a person — he’s an icon. He never takes off his mask, because, as one of Halo 3‘s producers said, “if he took off that helmet, it’d be you inside”. A “Halo” movie presents an opportunity to make a fresh new story about humans fighting aliens; why not make Master Chief an object of wonder, like the aliens themselves? In a movie, we’re always looking at the character; would Halo be as popular if we had to stare at Master Chief the whole time, rather than see it through his eyes?

At the end of the day, Halo 3 is both a videogame — a great videogame, even — and a whole class of hobby in and of itself. Like Halo 2 before it, it will be the only game that some people ever play. Only, unlike Halo 2, Halo 3 is complete: it has four-player online co-op, it has a brilliant “Forge” mode for tweaking deathmatch stages (more of a “sandbox” than Grand Theft Auto, in the most basic sense), and it has the most awesome movie playback feature. When a man from Bungie first introduced me to this feature, showing how far you can scale back the camera from the playing stage, I was kind of stupidly amazed. When he said you could save multiple playthroughs of the entire campaign mode, I was shocked for a second, and asked him how. He said well, it’s not really that complicated: it just saves button inputs. That kind of burst my bubble for a second, like the time I realized that Hot Shots Golf‘s replay-saving feature was only memorizing the just-entered club, wind, and shot angle configurations and playing itself. In practice, though, Halo 3‘s playback mode is an eerie out-of-body experience. It gives you time to look at everything freely. To appreciate the world, and the context of the violence more thoroughly. It’s inevitable that the average human will find playing the game more rewarding, though much like the game itself, as what it is, hell if it isn’t an awesome little toy.

tim rogers



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16 Responses to “halo 3 (****)”

  1. GilbertSmith Says:

    The Out Of Body comment reminds me of a surreal moment I had when I found a youtube video of some guy playing against me on Metal Gear Online.

    I had some good times with MGO. I used to play as Snake and set traps where I’d knock soldiers out, take their weapons, and dry hump them, then I’d let them wake up and run away while I wait for the next guy. Strangely, this blatantly homosexual behavior never got me called a homo, though doing something totally straight like stabbing a guy in the throat would result in having my sexual orientation questioned almost every single time.

  2. walkskull Says:

    reviews here are great, but scores tend to be somewhat random. I think that too much weight is put on each reviewer random past experiences and points of view. in some cases, even the momentary mood of the reviewer seem to be in effect too.

    in this particular case, halo 3 gets a perfect score, and the factor that bump it, is that the reviewer in this case, seem to have little experience in online gaming.
    for people that have been playing online for years before, the hype is mostly money bullshit, and halo 3 isnt all that awesome.

    online encounters with random kids run old. if you have been playing online for years, you will not be all that impressed for meeting yet another trashtalking kid, in online game x.

    for an opinion to have value, it must be a well informed opinion. an important information in this case, is to know that online gaming have existed for years, and don’t attributing to halo 3 its invention.

    it is great that you present the real emotion that the game gives you. but it will also be great, if you try to make your personal opinion valuable to the world of videogames, by also considering common trends that exist in this current world.

    if you want your scores and your site to be taken more seriously, you must try to normalize them a bit toward a more general view. whatever this general view is defined, according to your target public. I emphasize a bit, because precise scores are nonexistent, because different games mean different things to different persons.

  3. iwontusemyname Says:

    the first time i played halo 3 was at a LAN party that consisted of 20% of my actual friends and 80% of people who may or may not have been 12 despite their heavy facial hair and stature.

    as i said before, even with friends, it’s decent still not my GOTY (that lovingly belongs to portal). but then after that, we moved on to playing super smash bros melee, with this same group of people. and everytime they lost or fell of the stage, they would announce that they had learned several new phrases for calling me a homosexual as well as the character they were playing with. they even called princess peach gay. which….i just don’t know.

  4. GilbertSmith Says:

    I’ve had save files on games that were so personally revealing that I refused to let anyone else play them, so I think a deeply subjective review is the only way to really evaluate a game.

  5. Jmcgrum Says:

    “if you want your scores and your site to be taken more seriously, you must try to normalize them a bit toward a more general view.”

    To devil’s-advocate a little: I read this site precisely because ABDN is a bunch of iconoclastic and idiosyncratic bastards who couldn’t give two shits about general views and normalizing, and instead spend their thousand words riffing on the pure experience of a game, what it means to them, how it ties into their gaming lives, and so on. Such honesty and focus is incredibly hard to find, especially in game reviews.

    I go to Kotaku for the general (frankenre)view. I watch Zero Punctuation to get a laugh. I go here to listen to people who care about what a game means to them.

    Just to present an opposite point of view. :)

  6. diplo Says:

    i don’t know about the four stars. appreciated you acknowledging that campaign is probably hollow without another person to tag along (if halo 1 or 2 are any indication, yes, it would be generally depressing).
    still, i didn’t get all that much out of it, which, i suppose, is where someone comes in and says, “multiplayer, dude” – but why can’t both be good? also, the floaty controls have always kind of aggravated me. actually, halo 3 should’ve just been vehicular action, all the time, because that shit is hilarious, especially when you’re trying to drive a warthog up stairs and through rooms you’re probably not supposed to and crushing teammates. i also liked taking on that huge spider crab robot.

  7. CubaLibre Says:

    Cooperative gameplay instantly makes any game about 1000% better, at least if you’re me. Seriously, a friend and I suffered through the entirety of that awful Lord of the Rings RPG on the PS2 just because we could split the commands for the characters up on different controllers. Saying “it’s good co-op” is like saying “it’s good if you put bacon on it.” Well, no shit.

  8. somes Says:

    well, maybe is there something more to games than shooting guys?

    I’m really just wondering.

  9. panther Says:

    Tim, Halo is not the precise reason kids dont play with G.I Joes anymore..the way i remember things, wrestlers and power rangers were, and then came along the NES well maybe the NES came first but either way the video game signaled the demise of the action figure surely you know that, hell everyone knows that. Personaly i hated action figures even when they were cool but thats beside the point. I dont hate Halo however?

    Halo 3 is a damn good video game, yeah!… in a down to the last normal mapped scrap of geometrey kind of way, it screams of high production values right the way through..but man its got no great ideas its so..safe.. it lacks a creator.. Halo 3 is a metaphor for what has become the bastard child, the videogame. Its like piling shit on top of more shit untill you end up with a gigantic mountain and decide this pile of shit cant get any bigger or better iam going to give it the official seal of approval, oh my what an impressive pile of shit. Its that kind of review.

  10. jasoben Says:

    My question is, and always will be, why do I fly thirty feet into the air when a seven foot tall super soldier cold cocks me square in my seven foot tall super soldier nose. Logic and physics would dictate that I fly backwards at a velocity parallel to the force vector, i.e. not up in the air. It just looks doofy sometimes, is all I’m saying.

    Otherwise Halo 3 is a fine game and a fine experience all around. Unlike life, in the Haloverse there is always a tank when you need one.

    An interesting caveat to the Halo Empire– with sharp players like Tim on Live, there now exists a venue to train bucktoothed hateful youngsters everywhere in manners and diction.

  11. smilton Says:

    Halo multiplayer in general always aggrivated me, because the rambo-nature of the player character means that there’s no real incentive to work together… except in co-op, which has always been my favorite part of the game.

    I wonder when, who and if will review Call of Duty 4.

  12. mark Says:

    I think maybe you just praised Halo 3 for the same reasons you criticized Contra 4. I mean I knew that the general tone of an ABDN review is 90% or more based on whatever mood the reviewer happens to be in, and/or how much alcohol has been consumed on the premises recently, and that’s the charm(?) of it, but.

  13. 108 Says:

    well, see, halo 3 has online co-op. for four players.

    and it has SCALE and SCOPE.

    the humorlessness is irrelevant, because i’m talking with people i like while i play it.

    also, i can’t drink alcohol because of diabetes!

    however, the slightest hint of carbohydrate induces a state resembling like three days of sleep deprivation.

  14. GnaM Says:

    CubaLibre hit the nail on the head here. Halo 3 is fun co-op, but that’s pretty much it. Singleplayer campaign is weak. Deathmatch is weak. Sure, if you’re a casual gamer, Halo 3 might seem awesome, but for an experienced FPS player, the weak AI, weak shooting mechanics, and moronic weapon balance make it a disappointing, bland experience.

  15. videolamer.com» Blog Archive » Online play - the kids aren’t alright Says:

    [...] of my favorite anecdotes about this topic comes from the Halo 3 review on actionbutton.net. So the story goes, when the author was playing online, a young sounding opponent consistently [...]

  16. Kinto Says:

    I simultaneously loved and hated Halo 2, hated mostly because I couldn’t stand respawning with a shitter gun than everyone else. After reading this site for so long I started looking back on what it did fucking brilliantly, started regarding anyone who criticised it because it’s essence can’t be put into back-of-the-box bullshit statements as “cunts” and decided to reread this review. Maybe I’ll pick this up cheap on the way home.

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