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	<title>Comments on: UNCHARTED: DRAKE&#8217;S FORTUNE (**)</title>
	<atom:link href="http://www.actionbutton.net/?feed=rss2&#038;p=607" rel="self" type="application/rss+xml" />
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	<description>we review anything with buttons</description>
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		<title>By: Zach Marx</title>
		<link>http://www.actionbutton.net/?p=607#comment-10495</link>
		<dc:creator>Zach Marx</dc:creator>
		<pubDate>Mon, 26 Oct 2009 08:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10495</guid>
		<description>Han never shot him in cold blood--he shot Greedo in a hot-blooded, rational and clever move that served to illuminate his character, and the circumstances in which he would, and would not kill.

There&#039;s a difference between murder and shooting an alien punk who&#039;s holding a gun on you and has just announced his intention to kill you, even if he hasn&#039;t started shooting yet. In fact, waiting for someone to start shooting before you defend yourself is the literal definition of terminal stupidity.</description>
		<content:encoded><![CDATA[<p>Han never shot him in cold blood&#8211;he shot Greedo in a hot-blooded, rational and clever move that served to illuminate his character, and the circumstances in which he would, and would not kill.</p>
<p>There&#8217;s a difference between murder and shooting an alien punk who&#8217;s holding a gun on you and has just announced his intention to kill you, even if he hasn&#8217;t started shooting yet. In fact, waiting for someone to start shooting before you defend yourself is the literal definition of terminal stupidity.</p>
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		<title>By: Stephen Mathis</title>
		<link>http://www.actionbutton.net/?p=607#comment-10493</link>
		<dc:creator>Stephen Mathis</dc:creator>
		<pubDate>Sat, 24 Oct 2009 05:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10493</guid>
		<description>No, Han didn&#039;t shoot him in &quot;cold blood&quot;, because Lucas went back and turned him into a sissy bobble-head toy, which is probably what you all want to do to Nathan Drake.  

Also, a T-shirt doesn&#039;t glamorize anything unless it&#039;s being worn over a nice set of tits.</description>
		<content:encoded><![CDATA[<p>No, Han didn&#8217;t shoot him in &#8220;cold blood&#8221;, because Lucas went back and turned him into a sissy bobble-head toy, which is probably what you all want to do to Nathan Drake.  </p>
<p>Also, a T-shirt doesn&#8217;t glamorize anything unless it&#8217;s being worn over a nice set of tits.</p>
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		<title>By: JoeX111</title>
		<link>http://www.actionbutton.net/?p=607#comment-10486</link>
		<dc:creator>JoeX111</dc:creator>
		<pubDate>Tue, 20 Oct 2009 01:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10486</guid>
		<description>Well, Han Solo shot Greebo in cold blood and no one seems to have a problem with him. People even wear T-shirts glamorizing the fact.</description>
		<content:encoded><![CDATA[<p>Well, Han Solo shot Greebo in cold blood and no one seems to have a problem with him. People even wear T-shirts glamorizing the fact.</p>
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		<title>By: CubaLibre</title>
		<link>http://www.actionbutton.net/?p=607#comment-10485</link>
		<dc:creator>CubaLibre</dc:creator>
		<pubDate>Sun, 18 Oct 2009 18:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10485</guid>
		<description>More Uncharted 2 spoilers:

I did laugh out loud, however, when Lazarevic in his, I&#039;m the last boss and you&#039;ve beaten me, but we&#039;re not so different you and I speech, says, &quot;How many men have you killed?  Just today!&quot;  I checked the handy Statistics screen to be sure.  1034.</description>
		<content:encoded><![CDATA[<p>More Uncharted 2 spoilers:</p>
<p>I did laugh out loud, however, when Lazarevic in his, I&#8217;m the last boss and you&#8217;ve beaten me, but we&#8217;re not so different you and I speech, says, &#8220;How many men have you killed?  Just today!&#8221;  I checked the handy Statistics screen to be sure.  1034.</p>
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		<title>By: gpsmith86</title>
		<link>http://www.actionbutton.net/?p=607#comment-10477</link>
		<dc:creator>gpsmith86</dc:creator>
		<pubDate>Sat, 17 Oct 2009 06:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10477</guid>
		<description>SPOILERS! FOR UNCHARTED 2! I guess, but...

*
*
*
*
*
*

What&#039;s interesting is that in the sequel, they actually seem to acknowledge the fact that Drake is, by all accounts, a mass murderer, and actively going out of their way to compensate for that. In fact, they do it quite nicely by making the main bad guy a Certified Rotten Son of a Bitch, which I think is a good way for games in general to establish a connection with the main character. 

For case history, Nathan Drake is far more, shall we say, charismatic than someone Mark Hammond in The Getaway, but I very much cared about that character because:

a) Charlie Jolson, his nemesis, is a CRSoB, and...
b) Charlie Jolson kills his wife, takes his son, and that&#039;s just the warm up. Mark Hammond is trying to kill what was then perhaps the baddest CRSoB of the console generation, ergo, I am rooting for him.

Ditto for Nariko vs. Bohan in Heavenly Sword. That game&#039;s entire storyline was a fat goth chick&#039;s (who may or may not be *obsessed* with vampires, per se, but definitely wore out the laser on her DVD player the week Twilight came out)  freshman year college writing final, but I think we can all agree that Bohan was the shit, and gave that game an honest to god incentive to see it through to the end.

I guess the question at the core of your argument is, in Wolfenstein 3D, can you say B.J. is a mass murderer? Yes, he kills lots of fleshy beings, but those beings are Nazis. Note I didn&#039;t say people, because Nazis were perhaps the last example of a true enemy that could legitimately be dehumanized without the use of rhetoric, propaganda, and tiny capsules as stage props before the U.N.

The Uncharted games go out of their way to tie things to the Nazis (I more than II), but while Lazarevic is not a Nazi himself...

1. His name is Zoran Lazarevic (LAH-ZAAAR-AHH-VICH). I defy you to find me someone with a name like that who DOESN&#039;T start their day by waking up and kicking a kitten into a sawblade.

2. He is a bald muscular man covered in burns and scars, especially on his face.

3. He is a billionaire. Further, he is a billionaire responsible for a trail of genocide behind him as he exploits local conflicts to find a stone he believes will allow him to become the next Hitler, Pol Pot, or Ghengis Khan.

4. On that note, he actually NAME DROPS Hitler, Pol Pot, and Khan in one of his evil genius monologues.

5. His partner in crime is a guy with spiked blonde hair (probably bleached), a douchebag accent, who probably wears Affliction T-Shirts when he&#039;s not aiding genocidal billionaires with a first edition of Mein Kampf.

The men under Zoran&#039;s command aren&#039;t necessarily soldiers in a WWII game sense, but look at it: They are probably members of a PMC (which, in the minds of a lot of people, already put them on equal footing with Nazis), who chose to specialize in killing as a means of profit. 

They have chosen to work for a man named Lazaravic, who has a stated goal of finding a rock he thinks will let him take over the world. I don&#039;t care if every one of those men had 3 kids, a trophy wife, and a dog back home. They knew what this was. 

If I&#039;m not mistaken (it&#039;s been a while, so I may be), Uncharted 2 avoids its predecessor&#039;s pitfall of making the mercenaries you kill en masse Local Savage Types. If you&#039;re the sort of person who spends time pondering these things (and the reviewer here obviously is), it&#039;s not much of a stretch to assume the heavily tanned men with guns who shot at you in U:DF were basically forced into The Life because of Global Inequality and Exploitation, etc. 

U2 has no such conundrum. Every last one of the men you kill in that game could have gone for an MBA. They could have become lawyers, doctors, or business executives. Instead, they join a known torturer&#039;s entourage as a paid thug.

Uncharted 2 also delineates between People Who Deserve to Die and People Who Do Not. The very first mission sees you get assaulted by security guards in a museum, but through various Plot Rails, you only can shoot them with a tranq gun. Mall Cops do not deserve The Treatment, but Blackwater Goons in the employ of a psychotic billionaire shitbasket do. 

The bottom line is, I&#039;m okay with the set of morals Uncharted 2 establishes right from the outset.

A last point is that U2 does a lot more to lighten the amount of blood directly on Nate&#039;s hands. Through much of the game, you&#039;ll find yourself with one, even two companions, who will actually shoot at things and hit them. This way, it feels a lot more like a group of people fighting for survival, rather than one man with a lot of guns, killin&#039; everything all willy-nilly.</description>
		<content:encoded><![CDATA[<p>SPOILERS! FOR UNCHARTED 2! I guess, but&#8230;</p>
<p>*<br />
*<br />
*<br />
*<br />
*<br />
*</p>
<p>What&#8217;s interesting is that in the sequel, they actually seem to acknowledge the fact that Drake is, by all accounts, a mass murderer, and actively going out of their way to compensate for that. In fact, they do it quite nicely by making the main bad guy a Certified Rotten Son of a Bitch, which I think is a good way for games in general to establish a connection with the main character. </p>
<p>For case history, Nathan Drake is far more, shall we say, charismatic than someone Mark Hammond in The Getaway, but I very much cared about that character because:</p>
<p>a) Charlie Jolson, his nemesis, is a CRSoB, and&#8230;<br />
b) Charlie Jolson kills his wife, takes his son, and that&#8217;s just the warm up. Mark Hammond is trying to kill what was then perhaps the baddest CRSoB of the console generation, ergo, I am rooting for him.</p>
<p>Ditto for Nariko vs. Bohan in Heavenly Sword. That game&#8217;s entire storyline was a fat goth chick&#8217;s (who may or may not be *obsessed* with vampires, per se, but definitely wore out the laser on her DVD player the week Twilight came out)  freshman year college writing final, but I think we can all agree that Bohan was the shit, and gave that game an honest to god incentive to see it through to the end.</p>
<p>I guess the question at the core of your argument is, in Wolfenstein 3D, can you say B.J. is a mass murderer? Yes, he kills lots of fleshy beings, but those beings are Nazis. Note I didn&#8217;t say people, because Nazis were perhaps the last example of a true enemy that could legitimately be dehumanized without the use of rhetoric, propaganda, and tiny capsules as stage props before the U.N.</p>
<p>The Uncharted games go out of their way to tie things to the Nazis (I more than II), but while Lazarevic is not a Nazi himself&#8230;</p>
<p>1. His name is Zoran Lazarevic (LAH-ZAAAR-AHH-VICH). I defy you to find me someone with a name like that who DOESN&#8217;T start their day by waking up and kicking a kitten into a sawblade.</p>
<p>2. He is a bald muscular man covered in burns and scars, especially on his face.</p>
<p>3. He is a billionaire. Further, he is a billionaire responsible for a trail of genocide behind him as he exploits local conflicts to find a stone he believes will allow him to become the next Hitler, Pol Pot, or Ghengis Khan.</p>
<p>4. On that note, he actually NAME DROPS Hitler, Pol Pot, and Khan in one of his evil genius monologues.</p>
<p>5. His partner in crime is a guy with spiked blonde hair (probably bleached), a douchebag accent, who probably wears Affliction T-Shirts when he&#8217;s not aiding genocidal billionaires with a first edition of Mein Kampf.</p>
<p>The men under Zoran&#8217;s command aren&#8217;t necessarily soldiers in a WWII game sense, but look at it: They are probably members of a PMC (which, in the minds of a lot of people, already put them on equal footing with Nazis), who chose to specialize in killing as a means of profit. </p>
<p>They have chosen to work for a man named Lazaravic, who has a stated goal of finding a rock he thinks will let him take over the world. I don&#8217;t care if every one of those men had 3 kids, a trophy wife, and a dog back home. They knew what this was. </p>
<p>If I&#8217;m not mistaken (it&#8217;s been a while, so I may be), Uncharted 2 avoids its predecessor&#8217;s pitfall of making the mercenaries you kill en masse Local Savage Types. If you&#8217;re the sort of person who spends time pondering these things (and the reviewer here obviously is), it&#8217;s not much of a stretch to assume the heavily tanned men with guns who shot at you in U:DF were basically forced into The Life because of Global Inequality and Exploitation, etc. </p>
<p>U2 has no such conundrum. Every last one of the men you kill in that game could have gone for an MBA. They could have become lawyers, doctors, or business executives. Instead, they join a known torturer&#8217;s entourage as a paid thug.</p>
<p>Uncharted 2 also delineates between People Who Deserve to Die and People Who Do Not. The very first mission sees you get assaulted by security guards in a museum, but through various Plot Rails, you only can shoot them with a tranq gun. Mall Cops do not deserve The Treatment, but Blackwater Goons in the employ of a psychotic billionaire shitbasket do. </p>
<p>The bottom line is, I&#8217;m okay with the set of morals Uncharted 2 establishes right from the outset.</p>
<p>A last point is that U2 does a lot more to lighten the amount of blood directly on Nate&#8217;s hands. Through much of the game, you&#8217;ll find yourself with one, even two companions, who will actually shoot at things and hit them. This way, it feels a lot more like a group of people fighting for survival, rather than one man with a lot of guns, killin&#8217; everything all willy-nilly.</p>
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		<title>By: reverend_green</title>
		<link>http://www.actionbutton.net/?p=607#comment-10444</link>
		<dc:creator>reverend_green</dc:creator>
		<pubDate>Sat, 03 Oct 2009 05:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10444</guid>
		<description>jayjaybee—  your comment suggests that the developers shoehorned combat into the game at the last minute, perhaps after the success of gears of war 1 year earlier.  For me the combat felt pretty natural, though I agree it was excessive.  I think they were always intending for there to be a fair amount of combat (all of the environments were built around it, after all) but it seems like the game went from 70/30 to 30/70 exploration to combat ratio when they realized their environmental artists couldn&#039;t sustain a more than 5 hour game with the high standard they set visually.  Which is a shame.  I do hope the next one relies less on combat.</description>
		<content:encoded><![CDATA[<p>jayjaybee—  your comment suggests that the developers shoehorned combat into the game at the last minute, perhaps after the success of gears of war 1 year earlier.  For me the combat felt pretty natural, though I agree it was excessive.  I think they were always intending for there to be a fair amount of combat (all of the environments were built around it, after all) but it seems like the game went from 70/30 to 30/70 exploration to combat ratio when they realized their environmental artists couldn&#8217;t sustain a more than 5 hour game with the high standard they set visually.  Which is a shame.  I do hope the next one relies less on combat.</p>
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		<title>By: Kinto</title>
		<link>http://www.actionbutton.net/?p=607#comment-10432</link>
		<dc:creator>Kinto</dc:creator>
		<pubDate>Wed, 30 Sep 2009 16:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10432</guid>
		<description>Not to mention the entire beginning sequence of the game depicting their extreme brutality.</description>
		<content:encoded><![CDATA[<p>Not to mention the entire beginning sequence of the game depicting their extreme brutality.</p>
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		<title>By: GilbertSmith</title>
		<link>http://www.actionbutton.net/?p=607#comment-10426</link>
		<dc:creator>GilbertSmith</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10426</guid>
		<description>But yeah, it remains pretty stark. It puts you in a situation where you won&#039;t feel guilty about it, but you probably won&#039;t pump your fist in the air, either.</description>
		<content:encoded><![CDATA[<p>But yeah, it remains pretty stark. It puts you in a situation where you won&#8217;t feel guilty about it, but you probably won&#8217;t pump your fist in the air, either.</p>
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		<title>By: GilbertSmith</title>
		<link>http://www.actionbutton.net/?p=607#comment-10425</link>
		<dc:creator>GilbertSmith</dc:creator>
		<pubDate>Tue, 29 Sep 2009 23:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10425</guid>
		<description>Most of the Combine soldiers are post-human. The Civil Protection guys, being the low level soldiers you see policing the city, are actually human beings who were lured by the idea of having power over other human beings. They&#039;re the weakest in a gunfight because they&#039;re only used to firing upon unarmed citizens and have no real combat experience.

So I ain&#039;t got nothin&#039; against bashing those guys&#039; skulls in with a gravity gun propelled toilet.</description>
		<content:encoded><![CDATA[<p>Most of the Combine soldiers are post-human. The Civil Protection guys, being the low level soldiers you see policing the city, are actually human beings who were lured by the idea of having power over other human beings. They&#8217;re the weakest in a gunfight because they&#8217;re only used to firing upon unarmed citizens and have no real combat experience.</p>
<p>So I ain&#8217;t got nothin&#8217; against bashing those guys&#8217; skulls in with a gravity gun propelled toilet.</p>
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		<title>By: jayjaybee</title>
		<link>http://www.actionbutton.net/?p=607#comment-10423</link>
		<dc:creator>jayjaybee</dc:creator>
		<pubDate>Sun, 27 Sep 2009 04:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=607#comment-10423</guid>
		<description>D-Bo, I haven&#039;t played Half Life 2, so I can&#039;t offer a comprehensive opinion. If the lead character&#039;s motives are sympathetic and his actions believable, then yes, I would certainly give it a higher rating.

My issue with Uncharted is that it lacks context, and the characters&#039; behavior and actions don&#039;t ring true. I&#039;m not opposed to gunning down goons as a mechanic -- when it fits. It&#039;s a mechanic the game needs to be built around. Gears of War and its sequel accomplish this. Uncharted doesn&#039;t.

With Uncharted, it&#039;s clear the developers had intended to make an Indiana Jones-style adventure. (I even seem to recall the developers saying that the game&#039;s focus would be primarily exploration, followed by puzzle-solving.) Such a game would benefit from realistic human characters. Then years passed and Big Cash Money was spent and it was determined that the game must sell. Gears of War was big, so they soldered on a similar mechanic and shipped the game out. The game wasn&#039;t envisioned around this mechanic, and it doesn&#039;t fit.</description>
		<content:encoded><![CDATA[<p>D-Bo, I haven&#8217;t played Half Life 2, so I can&#8217;t offer a comprehensive opinion. If the lead character&#8217;s motives are sympathetic and his actions believable, then yes, I would certainly give it a higher rating.</p>
<p>My issue with Uncharted is that it lacks context, and the characters&#8217; behavior and actions don&#8217;t ring true. I&#8217;m not opposed to gunning down goons as a mechanic &#8212; when it fits. It&#8217;s a mechanic the game needs to be built around. Gears of War and its sequel accomplish this. Uncharted doesn&#8217;t.</p>
<p>With Uncharted, it&#8217;s clear the developers had intended to make an Indiana Jones-style adventure. (I even seem to recall the developers saying that the game&#8217;s focus would be primarily exploration, followed by puzzle-solving.) Such a game would benefit from realistic human characters. Then years passed and Big Cash Money was spent and it was determined that the game must sell. Gears of War was big, so they soldered on a similar mechanic and shipped the game out. The game wasn&#8217;t envisioned around this mechanic, and it doesn&#8217;t fit.</p>
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