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	<title>Comments on: gears of war 2 (****)</title>
	<atom:link href="http://www.actionbutton.net/?feed=rss2&#038;p=483" rel="self" type="application/rss+xml" />
	<link>http://www.actionbutton.net/?p=483</link>
	<description>we review anything with buttons</description>
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		<title>By: spidder</title>
		<link>http://www.actionbutton.net/?p=483#comment-9586</link>
		<dc:creator>spidder</dc:creator>
		<pubDate>Sat, 17 Jan 2009 04:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9586</guid>
		<description>stop masturbating over bald space marines and review persona 4 you fucking faggot</description>
		<content:encoded><![CDATA[<p>stop masturbating over bald space marines and review persona 4 you fucking faggot</p>
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		<title>By: DoctorJekyll</title>
		<link>http://www.actionbutton.net/?p=483#comment-9580</link>
		<dc:creator>DoctorJekyll</dc:creator>
		<pubDate>Sat, 10 Jan 2009 20:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9580</guid>
		<description>According to Wikipedia, &quot;swill&quot; can &quot;refer to the act of applying cosmetics in haste&quot; and also mean &quot;a poor throw in the game of Ultimate [Frisbee]&quot;.

They say you should at least learn one new thing every day, and hey, there you go. Unless, of course, you knew already.</description>
		<content:encoded><![CDATA[<p>According to Wikipedia, &#8220;swill&#8221; can &#8220;refer to the act of applying cosmetics in haste&#8221; and also mean &#8220;a poor throw in the game of Ultimate [Frisbee]&#8220;.</p>
<p>They say you should at least learn one new thing every day, and hey, there you go. Unless, of course, you knew already.</p>
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		<title>By: CubaLibre</title>
		<link>http://www.actionbutton.net/?p=483#comment-9579</link>
		<dc:creator>CubaLibre</dc:creator>
		<pubDate>Thu, 08 Jan 2009 07:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9579</guid>
		<description>Tim I will not abide antirural sneering from a yankee gaijin like yourself.

You can claim you weren&#039;t sneering, but I know better.</description>
		<content:encoded><![CDATA[<p>Tim I will not abide antirural sneering from a yankee gaijin like yourself.</p>
<p>You can claim you weren&#8217;t sneering, but I know better.</p>
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	<item>
		<title>By: 108</title>
		<link>http://www.actionbutton.net/?p=483#comment-9578</link>
		<dc:creator>108</dc:creator>
		<pubDate>Thu, 08 Jan 2009 06:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9578</guid>
		<description>yeah, for the record, glitches do not = poorly put together game. 

i was looking &lt;i&gt;past&lt;/i&gt; the glitches, and just talking about the structure of the game!

also: 

swill!

that&#039;s a hell of a word!

where are you from, kentucky?</description>
		<content:encoded><![CDATA[<p>yeah, for the record, glitches do not = poorly put together game. </p>
<p>i was looking <i>past</i> the glitches, and just talking about the structure of the game!</p>
<p>also: </p>
<p>swill!</p>
<p>that&#8217;s a hell of a word!</p>
<p>where are you from, kentucky?</p>
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		<title>By: diplo</title>
		<link>http://www.actionbutton.net/?p=483#comment-9577</link>
		<dc:creator>diplo</dc:creator>
		<pubDate>Thu, 08 Jan 2009 02:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9577</guid>
		<description>you&#039;re writing off tim forever because of one review you disagreed with? that&#039;s . . . almost kind of funny.

also, it&#039;s = contraction
its = possessive

thanks!</description>
		<content:encoded><![CDATA[<p>you&#8217;re writing off tim forever because of one review you disagreed with? that&#8217;s . . . almost kind of funny.</p>
<p>also, it&#8217;s = contraction<br />
its = possessive</p>
<p>thanks!</p>
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		<title>By: slop101</title>
		<link>http://www.actionbutton.net/?p=483#comment-9576</link>
		<dc:creator>slop101</dc:creator>
		<pubDate>Wed, 07 Jan 2009 22:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9576</guid>
		<description>&quot;Looking back on the Gears of War 2 campaign after it’s all over and dozens of hours of online deathmatch and Horde play have evaporated, it’s apparent that it really is a perfectly put-together videogame, built with meticulous care and a common-sense knowing love of videogames.&quot;

Okay, wow - I used to respect your reviews, but after playing though GoW2, along with the failure of it&#039;s online portion, I have to say that I can&#039;t ever trust your reviews again.  How can you not see all of it&#039;s glitches and problems (all well-documented by now) and think this was meticulously crafted?  At least there&#039;s a supposed patch coming that should fix a lot of the problems, but you wrote this swill before the patch.</description>
		<content:encoded><![CDATA[<p>&#8220;Looking back on the Gears of War 2 campaign after it’s all over and dozens of hours of online deathmatch and Horde play have evaporated, it’s apparent that it really is a perfectly put-together videogame, built with meticulous care and a common-sense knowing love of videogames.&#8221;</p>
<p>Okay, wow &#8211; I used to respect your reviews, but after playing though GoW2, along with the failure of it&#8217;s online portion, I have to say that I can&#8217;t ever trust your reviews again.  How can you not see all of it&#8217;s glitches and problems (all well-documented by now) and think this was meticulously crafted?  At least there&#8217;s a supposed patch coming that should fix a lot of the problems, but you wrote this swill before the patch.</p>
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		<title>By: hal5000</title>
		<link>http://www.actionbutton.net/?p=483#comment-9559</link>
		<dc:creator>hal5000</dc:creator>
		<pubDate>Fri, 12 Dec 2008 08:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9559</guid>
		<description>Tim I have one question and one hat-tip:

1. What scene reminded you of japanese 8-bit games? I had that feeling throughout a bunch of the campaign actually. Dude-huge always bows to the great ones.

2.  I have believed for the last four years the greatest war film would involve following men in war, but depicting the slaughter of war by killing the &quot;hero&quot; off ever so often or at random. After the &quot;hero&quot; was killed the film would instantly cut to a new &quot;hero&quot;. Who could die at any moment. This would happen throughout the film barely skipping a beat. Someone needs to take this concept and put it to film or code. I just love how the concept diminishes the enthusiasm to live in the viewer.  You get no connections. Only glimpses. It would be a very selfish game/film. I love ambiguity!

The interesting bit of applying this idea to a game would mean the player could have a certain input into his death. Either jumping into his own demise or vainly fighting to live.

I&#039;m just tipping my hat for the like-minded thought.</description>
		<content:encoded><![CDATA[<p>Tim I have one question and one hat-tip:</p>
<p>1. What scene reminded you of japanese 8-bit games? I had that feeling throughout a bunch of the campaign actually. Dude-huge always bows to the great ones.</p>
<p>2.  I have believed for the last four years the greatest war film would involve following men in war, but depicting the slaughter of war by killing the &#8220;hero&#8221; off ever so often or at random. After the &#8220;hero&#8221; was killed the film would instantly cut to a new &#8220;hero&#8221;. Who could die at any moment. This would happen throughout the film barely skipping a beat. Someone needs to take this concept and put it to film or code. I just love how the concept diminishes the enthusiasm to live in the viewer.  You get no connections. Only glimpses. It would be a very selfish game/film. I love ambiguity!</p>
<p>The interesting bit of applying this idea to a game would mean the player could have a certain input into his death. Either jumping into his own demise or vainly fighting to live.</p>
<p>I&#8217;m just tipping my hat for the like-minded thought.</p>
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	<item>
		<title>By: boojiboy</title>
		<link>http://www.actionbutton.net/?p=483#comment-9558</link>
		<dc:creator>boojiboy</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9558</guid>
		<description>I actually loved Unreal Championship 2.  It was an interesting way for Unreal to go.</description>
		<content:encoded><![CDATA[<p>I actually loved Unreal Championship 2.  It was an interesting way for Unreal to go.</p>
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		<title>By: CubaLibre</title>
		<link>http://www.actionbutton.net/?p=483#comment-9554</link>
		<dc:creator>CubaLibre</dc:creator>
		<pubDate>Tue, 09 Dec 2008 16:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9554</guid>
		<description>&quot;If anything, the only real purpose to the 3rd person perspective in Gears is to simplify things and make it easier for inexperienced gamers (read: usually fratboys) to understand what’s going on in the game. Sure, there’s silly novelties like blindfire and curbstomping animation, but is that really worthwhile and crucial to the game? I don’t think so.&quot;

I do think so.

You already admit that third-person Quake 1 is sloppier than its first-person counterpart, that Unreal Championship 2 sucks (and you leave out its focus on melee combat which made third-person a necessity), etc.  I don&#039;t really know what else to say.</description>
		<content:encoded><![CDATA[<p>&#8220;If anything, the only real purpose to the 3rd person perspective in Gears is to simplify things and make it easier for inexperienced gamers (read: usually fratboys) to understand what’s going on in the game. Sure, there’s silly novelties like blindfire and curbstomping animation, but is that really worthwhile and crucial to the game? I don’t think so.&#8221;</p>
<p>I do think so.</p>
<p>You already admit that third-person Quake 1 is sloppier than its first-person counterpart, that Unreal Championship 2 sucks (and you leave out its focus on melee combat which made third-person a necessity), etc.  I don&#8217;t really know what else to say.</p>
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		<title>By: Mr Ill Intent</title>
		<link>http://www.actionbutton.net/?p=483#comment-9552</link>
		<dc:creator>Mr Ill Intent</dc:creator>
		<pubDate>Tue, 09 Dec 2008 14:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=483#comment-9552</guid>
		<description>Ah!

The old &quot;fratboys are dumb&quot; argument.

You clearly have to be trolling. Or haven&#039;t played Gears past the Casual difficulty setting.</description>
		<content:encoded><![CDATA[<p>Ah!</p>
<p>The old &#8220;fratboys are dumb&#8221; argument.</p>
<p>You clearly have to be trolling. Or haven&#8217;t played Gears past the Casual difficulty setting.</p>
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