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	<title>Comments on: cave story (****) (abdnm #8)</title>
	<atom:link href="http://www.actionbutton.net/?feed=rss2&#038;p=416" rel="self" type="application/rss+xml" />
	<link>http://www.actionbutton.net/?p=416</link>
	<description>we review anything with buttons</description>
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		<title>By: Octopain</title>
		<link>http://www.actionbutton.net/?p=416#comment-10513</link>
		<dc:creator>Octopain</dc:creator>
		<pubDate>Thu, 29 Oct 2009 05:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-10513</guid>
		<description>I think my enjoyment of the game was really hurt by playing it on a keyboard. Even by the end of the game I didn&#039;t feel confident in my ability to perform any action that required more than two keys in a short period of time. It was obvious that the game would feel amazing on a control scheme I was more comfortable with. An option for using WASD instead of the arrow keys might have been an improvement.</description>
		<content:encoded><![CDATA[<p>I think my enjoyment of the game was really hurt by playing it on a keyboard. Even by the end of the game I didn&#8217;t feel confident in my ability to perform any action that required more than two keys in a short period of time. It was obvious that the game would feel amazing on a control scheme I was more comfortable with. An option for using WASD instead of the arrow keys might have been an improvement.</p>
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		<title>By: harveyjames</title>
		<link>http://www.actionbutton.net/?p=416#comment-9777</link>
		<dc:creator>harveyjames</dc:creator>
		<pubDate>Fri, 13 Mar 2009 13:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-9777</guid>
		<description>Just to address the thing about Tarantino, here- I seem to remember telling you I thought Tarantino was self-absorbed when I stayed with you, so I guess that paragraph could apply directly to me!

 The difference between Tarantino and Pixel is that Pixel is humble and grounded enough to refine and polish his game until it&#039;s as good in real life as it is in his head; for Tarantino, the movie being good in his head is enough. This is what I mean by self-absorbed. John Romero made exactly the game he wanted to make, too! It was called Daikatana!</description>
		<content:encoded><![CDATA[<p>Just to address the thing about Tarantino, here- I seem to remember telling you I thought Tarantino was self-absorbed when I stayed with you, so I guess that paragraph could apply directly to me!</p>
<p> The difference between Tarantino and Pixel is that Pixel is humble and grounded enough to refine and polish his game until it&#8217;s as good in real life as it is in his head; for Tarantino, the movie being good in his head is enough. This is what I mean by self-absorbed. John Romero made exactly the game he wanted to make, too! It was called Daikatana!</p>
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		<title>By: Qmarx</title>
		<link>http://www.actionbutton.net/?p=416#comment-9321</link>
		<dc:creator>Qmarx</dc:creator>
		<pubDate>Sun, 05 Oct 2008 06:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-9321</guid>
		<description>What I like is how the intro cave is done.  Especially that fourth spike that kills everyone the first time they play the game.  You know the one.

It&#039;s essentially a forced introduction to the game&#039;s floaty jumps, and it&#039;s very well done.</description>
		<content:encoded><![CDATA[<p>What I like is how the intro cave is done.  Especially that fourth spike that kills everyone the first time they play the game.  You know the one.</p>
<p>It&#8217;s essentially a forced introduction to the game&#8217;s floaty jumps, and it&#8217;s very well done.</p>
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		<title>By: Ikiru</title>
		<link>http://www.actionbutton.net/?p=416#comment-9233</link>
		<dc:creator>Ikiru</dc:creator>
		<pubDate>Sat, 13 Sep 2008 00:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-9233</guid>
		<description>&quot;You get hit, lose a weapon level, and suddenly you find yourself with half an energy bar and crappy weapons, which makes it even harder not to get hit, and the vicious cycle mercilessly pounds you into death&quot;

Like an inversed Katamari game, huh?

&quot;More importantly: the Minerva guy getting hired by Valve.&quot;

Really? That is pretty cool! Although I´m anything but an expert on mods (and PC games in general), I did play the first episode of Minerva, and found the &quot;level-design&quot; (quotations marks because it´s more a world-design than an actual level-design) to be fantastic.</description>
		<content:encoded><![CDATA[<p>&#8220;You get hit, lose a weapon level, and suddenly you find yourself with half an energy bar and crappy weapons, which makes it even harder not to get hit, and the vicious cycle mercilessly pounds you into death&#8221;</p>
<p>Like an inversed Katamari game, huh?</p>
<p>&#8220;More importantly: the Minerva guy getting hired by Valve.&#8221;</p>
<p>Really? That is pretty cool! Although I´m anything but an expert on mods (and PC games in general), I did play the first episode of Minerva, and found the &#8220;level-design&#8221; (quotations marks because it´s more a world-design than an actual level-design) to be fantastic.</p>
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		<title>By: 108</title>
		<link>http://www.actionbutton.net/?p=416#comment-9186</link>
		<dc:creator>108</dc:creator>
		<pubDate>Mon, 08 Sep 2008 05:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-9186</guid>
		<description>neq:

Wonderboy -- yes. More specifically, Monster World IV. (See the review of Monster World Collection elsewhere on this site!) 

Cave Story is much like Monster World IV with polished controls. Then again, the fuzziness of the controls was probably everything in Monster World IV.

someguy:

I am not &lt;i&gt;dismissing&lt;/i&gt; the commercial game creation process: I am saying that it does not create games &lt;i&gt;completely like&lt;/i&gt; Cave Story.

Everyone who mentioned &lt;i&gt;Gradius&lt;/i&gt; in comments or in emails:

Yeah, the leveling up of the guns in Cave Story &lt;b&gt;is&lt;/b&gt; kinda like Gradius. Still. Cave Story takes the idea and runs in a completely different (awesome) direction. I dare say that the Gradius influence is only ever (deeply buried) subconscious.</description>
		<content:encoded><![CDATA[<p>neq:</p>
<p>Wonderboy &#8212; yes. More specifically, Monster World IV. (See the review of Monster World Collection elsewhere on this site!) </p>
<p>Cave Story is much like Monster World IV with polished controls. Then again, the fuzziness of the controls was probably everything in Monster World IV.</p>
<p>someguy:</p>
<p>I am not <i>dismissing</i> the commercial game creation process: I am saying that it does not create games <i>completely like</i> Cave Story.</p>
<p>Everyone who mentioned <i>Gradius</i> in comments or in emails:</p>
<p>Yeah, the leveling up of the guns in Cave Story <b>is</b> kinda like Gradius. Still. Cave Story takes the idea and runs in a completely different (awesome) direction. I dare say that the Gradius influence is only ever (deeply buried) subconscious.</p>
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		<title>By: someguy</title>
		<link>http://www.actionbutton.net/?p=416#comment-9162</link>
		<dc:creator>someguy</dc:creator>
		<pubDate>Fri, 05 Sep 2008 17:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-9162</guid>
		<description>I like Cave Story, I like it a lot, so much that I&#039;ve played through it multiple times to try and take in every aspect of Cave Story. That said, I think Tim is far too blind-sided by fanaticism here that he resorts to broad assumptions and takes them as fact wholesale, then possibly realizing how wrong and zealotic he might be, boldly dares any objectors to try and disagree with him. Cave Story is very well made, and just as good as any commercially great game, but I don&#039;t think anyone can denounce Pixel as the high priest of science or some crazy nonsense like that, nor do I agree with the general broad dismissal of the commercial game creation process.</description>
		<content:encoded><![CDATA[<p>I like Cave Story, I like it a lot, so much that I&#8217;ve played through it multiple times to try and take in every aspect of Cave Story. That said, I think Tim is far too blind-sided by fanaticism here that he resorts to broad assumptions and takes them as fact wholesale, then possibly realizing how wrong and zealotic he might be, boldly dares any objectors to try and disagree with him. Cave Story is very well made, and just as good as any commercially great game, but I don&#8217;t think anyone can denounce Pixel as the high priest of science or some crazy nonsense like that, nor do I agree with the general broad dismissal of the commercial game creation process.</p>
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		<title>By: neq</title>
		<link>http://www.actionbutton.net/?p=416#comment-8910</link>
		<dc:creator>neq</dc:creator>
		<pubDate>Sun, 31 Aug 2008 08:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-8910</guid>
		<description>So in the end this review made me seriously start playing cave story.. Or maybe it&#039;s getting it for a portable (PSP) that did, because playing it on the PC never really felt appropriate.

Anyway, I&#039;m getting a big wonderboy: monster world vibe out of this. Which is why I think it deserves to be on the list-of-games-that-pixel-might-like in the review.</description>
		<content:encoded><![CDATA[<p>So in the end this review made me seriously start playing cave story.. Or maybe it&#8217;s getting it for a portable (PSP) that did, because playing it on the PC never really felt appropriate.</p>
<p>Anyway, I&#8217;m getting a big wonderboy: monster world vibe out of this. Which is why I think it deserves to be on the list-of-games-that-pixel-might-like in the review.</p>
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		<title>By: chekhonte</title>
		<link>http://www.actionbutton.net/?p=416#comment-8907</link>
		<dc:creator>chekhonte</dc:creator>
		<pubDate>Sun, 31 Aug 2008 05:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-8907</guid>
		<description>I&#039;m really glad you put this game on the list. I&#039;m out of the loop and hadn&#039;t heard of it until you posted it. I&#039;ve almost at the end and am loving tremendously. Thanks for introducing it to me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really glad you put this game on the list. I&#8217;m out of the loop and hadn&#8217;t heard of it until you posted it. I&#8217;ve almost at the end and am loving tremendously. Thanks for introducing it to me.</p>
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		<title>By: Tlon</title>
		<link>http://www.actionbutton.net/?p=416#comment-8464</link>
		<dc:creator>Tlon</dc:creator>
		<pubDate>Sat, 23 Aug 2008 00:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-8464</guid>
		<description>i&#039;m pretty sure thats really common with mod makers. if Cave Story was a half-life mod Pixel would have been on Valve&#039;s payroll 6 months ago</description>
		<content:encoded><![CDATA[<p>i&#8217;m pretty sure thats really common with mod makers. if Cave Story was a half-life mod Pixel would have been on Valve&#8217;s payroll 6 months ago</p>
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		<title>By: CubaLibre</title>
		<link>http://www.actionbutton.net/?p=416#comment-8460</link>
		<dc:creator>CubaLibre</dc:creator>
		<pubDate>Fri, 22 Aug 2008 21:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=416#comment-8460</guid>
		<description>Too bad that was the pinnacle of his work in games.

American McGee needs oversight, I think.</description>
		<content:encoded><![CDATA[<p>Too bad that was the pinnacle of his work in games.</p>
<p>American McGee needs oversight, I think.</p>
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