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	<title>Comments on: Final Fantasy XII (**)</title>
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	<description>we review anything with buttons</description>
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		<title>By: composerzane</title>
		<link>http://www.actionbutton.net/?p=161#comment-9587</link>
		<dc:creator>composerzane</dc:creator>
		<pubDate>Sun, 18 Jan 2009 03:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-9587</guid>
		<description>this game is not a disappointment at all. you know, i love this game, perhaps more than any other final fantasy, even though it certainly isn&#039;t perfect, because of the fucking FREEDOM you have. sure, you could easily end up with characters having similar attributes in an end-game scenario, but i&#039;m not sure we should dismiss the game critically because it doesn&#039;t cater directly to &quot;powergamers&quot; or what have you. if anything, this game is much better off for staying far, far away from Tactics and the ilk. why would squeenix want to stifle their franchises by blurring their distinctions? i also disagree with the &quot;mini-boss&quot; idea, since, as someone pointed out, it&#039;s already basically available in the game as-is (the hunts are pretty fucking ace, as well). i agree that the game is more ensemble cast than most FF&#039;s (VI excepted), but don&#039;t see that as a bad thing. as far as character development, well, it wasn&#039;t necessary. the game wasn&#039;t trying to be a movie, it was trying to be a game! that sounds stupid, but hear me out: the game was banking on you developing your OWN attachment to the characters as opposed to having them fluctuate on their own (thru the designer&#039;s whims, something you have no control over), which is the tack taken by nearly every prior FF. this gives the game a breezy, upbeat quality that takes time to sink in. no wonder the more &quot;powergamer&quot; (not too apt, can&#039;t think of a better word) crowd hates this one: it doesn&#039;t want to be as epic as you might EXPECT it to want to be.

regardless, though, it still somehow IS epic.

it could have been better, sure (the gambit system is a bit limited, buying the gambits also doesn&#039;t make much sense), but i can honestly say this is my favorite final fantasy (maybe not the best, objectively, though). 4 stars for evermore and 2 stars for FFXII is just wrong, to me. where are we out on that?</description>
		<content:encoded><![CDATA[<p>this game is not a disappointment at all. you know, i love this game, perhaps more than any other final fantasy, even though it certainly isn&#8217;t perfect, because of the fucking FREEDOM you have. sure, you could easily end up with characters having similar attributes in an end-game scenario, but i&#8217;m not sure we should dismiss the game critically because it doesn&#8217;t cater directly to &#8220;powergamers&#8221; or what have you. if anything, this game is much better off for staying far, far away from Tactics and the ilk. why would squeenix want to stifle their franchises by blurring their distinctions? i also disagree with the &#8220;mini-boss&#8221; idea, since, as someone pointed out, it&#8217;s already basically available in the game as-is (the hunts are pretty fucking ace, as well). i agree that the game is more ensemble cast than most FF&#8217;s (VI excepted), but don&#8217;t see that as a bad thing. as far as character development, well, it wasn&#8217;t necessary. the game wasn&#8217;t trying to be a movie, it was trying to be a game! that sounds stupid, but hear me out: the game was banking on you developing your OWN attachment to the characters as opposed to having them fluctuate on their own (thru the designer&#8217;s whims, something you have no control over), which is the tack taken by nearly every prior FF. this gives the game a breezy, upbeat quality that takes time to sink in. no wonder the more &#8220;powergamer&#8221; (not too apt, can&#8217;t think of a better word) crowd hates this one: it doesn&#8217;t want to be as epic as you might EXPECT it to want to be.</p>
<p>regardless, though, it still somehow IS epic.</p>
<p>it could have been better, sure (the gambit system is a bit limited, buying the gambits also doesn&#8217;t make much sense), but i can honestly say this is my favorite final fantasy (maybe not the best, objectively, though). 4 stars for evermore and 2 stars for FFXII is just wrong, to me. where are we out on that?</p>
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		<title>By: bennett</title>
		<link>http://www.actionbutton.net/?p=161#comment-4023</link>
		<dc:creator>bennett</dc:creator>
		<pubDate>Mon, 31 Dec 2007 23:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-4023</guid>
		<description>Hmm, I actually think you may be right. The game world was drawn in a very rich way, which evoked emotions. But the characters evoked very little emotion in me. Mind you, the voice work was very good - especially Vaan and Balthier (though I often couldn&#039;t understand what Basch was saying). So it must have been the writing which was emotionally weak.</description>
		<content:encoded><![CDATA[<p>Hmm, I actually think you may be right. The game world was drawn in a very rich way, which evoked emotions. But the characters evoked very little emotion in me. Mind you, the voice work was very good &#8211; especially Vaan and Balthier (though I often couldn&#8217;t understand what Basch was saying). So it must have been the writing which was emotionally weak.</p>
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		<title>By: Genesis requested</title>
		<link>http://www.actionbutton.net/?p=161#comment-4019</link>
		<dc:creator>Genesis requested</dc:creator>
		<pubDate>Mon, 31 Dec 2007 14:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-4019</guid>
		<description>What makes this game a disappointment is not the plot. What makes it disappointing is the fact there is no character development involved. Actually the plot would have had something going for it if the characters would at least bond together. The fact that there is really no good or bad characters makes the game very realistic. But when there is not really much going on with the characters it becomes a dull and lifeless experience. Everyone in the game considers the empire an enemy and every soldier evil, but most of the soldiers are just doing their duty for their country. The antagonist had his reasons for doing what he did and for fact I can&#039;t say he was evil. Put more emotions into the characters and this could have possibly been one of the best games ever created.</description>
		<content:encoded><![CDATA[<p>What makes this game a disappointment is not the plot. What makes it disappointing is the fact there is no character development involved. Actually the plot would have had something going for it if the characters would at least bond together. The fact that there is really no good or bad characters makes the game very realistic. But when there is not really much going on with the characters it becomes a dull and lifeless experience. Everyone in the game considers the empire an enemy and every soldier evil, but most of the soldiers are just doing their duty for their country. The antagonist had his reasons for doing what he did and for fact I can&#8217;t say he was evil. Put more emotions into the characters and this could have possibly been one of the best games ever created.</p>
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		<title>By: talbain</title>
		<link>http://www.actionbutton.net/?p=161#comment-3204</link>
		<dc:creator>talbain</dc:creator>
		<pubDate>Wed, 17 Oct 2007 07:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-3204</guid>
		<description>One of the things I find funny about this is that you complain about the fact that the Final Fantasy series was a game that lends itself to a sort of good guy overcoming ultimate evil.  While this may be true, I tend to find these stories generally base in character.  One of the reasons why I disliked Final Fantasy VII is because it followed this idea.  I&#039;ve always been a fan of the Tactics idea, where the goal of the character is not some grand attempt to discover life, liberty, and the pursuit of cliche; but rather a game where characters are each personally motivated.  Ramza is the classic example of a character who is motivated by his own ideals and desires, not because there&#039;s some sense of over-arching goodness to his actions.  The game itself even brands him as a traitor on more than one occasion and the character goes unmentioned as far the &quot;Ivalice&quot; history is known.

I&#039;ve not played Final Fantasy XII, but from my understanding it seems like XII follows in the same footsteps, although the main character is even more detached.  Vaan is essentially a rather normal person caught up in rather supernatural events.  More than that, being caught up in these supernatural events does not magically make him supernatural: this is pretty important to note.  As a result, characters who are able to handle these rather vicious circumstances step up, and Vaan steps to the side.  I don&#039;t think there&#039;s really anything wrong in telling the story from the perspective of a character who can&#039;t comprehend it all; in fact, I applaud it.  It&#039;s a different way of looking at storytelling and isn&#039;t nearly as presumptuous about any one person&#039;s importance.  The grand scheme of things such as politics and people around shady organizations should logically dwarf the influence of any single person or even small group.  As such, I think the argument that it&#039;s bad or doesn&#039;t come off right is somewhat unfounded.  Rather, I think that the game&#039;s entire intention was to bring modern thought into gaming; a single person is a drop in a sea of people, so to speak.</description>
		<content:encoded><![CDATA[<p>One of the things I find funny about this is that you complain about the fact that the Final Fantasy series was a game that lends itself to a sort of good guy overcoming ultimate evil.  While this may be true, I tend to find these stories generally base in character.  One of the reasons why I disliked Final Fantasy VII is because it followed this idea.  I&#8217;ve always been a fan of the Tactics idea, where the goal of the character is not some grand attempt to discover life, liberty, and the pursuit of cliche; but rather a game where characters are each personally motivated.  Ramza is the classic example of a character who is motivated by his own ideals and desires, not because there&#8217;s some sense of over-arching goodness to his actions.  The game itself even brands him as a traitor on more than one occasion and the character goes unmentioned as far the &#8220;Ivalice&#8221; history is known.</p>
<p>I&#8217;ve not played Final Fantasy XII, but from my understanding it seems like XII follows in the same footsteps, although the main character is even more detached.  Vaan is essentially a rather normal person caught up in rather supernatural events.  More than that, being caught up in these supernatural events does not magically make him supernatural: this is pretty important to note.  As a result, characters who are able to handle these rather vicious circumstances step up, and Vaan steps to the side.  I don&#8217;t think there&#8217;s really anything wrong in telling the story from the perspective of a character who can&#8217;t comprehend it all; in fact, I applaud it.  It&#8217;s a different way of looking at storytelling and isn&#8217;t nearly as presumptuous about any one person&#8217;s importance.  The grand scheme of things such as politics and people around shady organizations should logically dwarf the influence of any single person or even small group.  As such, I think the argument that it&#8217;s bad or doesn&#8217;t come off right is somewhat unfounded.  Rather, I think that the game&#8217;s entire intention was to bring modern thought into gaming; a single person is a drop in a sea of people, so to speak.</p>
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		<title>By: GnaM</title>
		<link>http://www.actionbutton.net/?p=161#comment-1396</link>
		<dc:creator>GnaM</dc:creator>
		<pubDate>Sun, 12 Aug 2007 19:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-1396</guid>
		<description>bennet -
&lt;i&gt;&quot;An RPG with no experience system: Zelda&quot;&lt;/i&gt;

Except combat in Zelda has no strategy, does not involve a combat party, or class/ability management. Plus, modern Zelda games are crappy.</description>
		<content:encoded><![CDATA[<p>bennet -<br />
<i>&#8220;An RPG with no experience system: Zelda&#8221;</i></p>
<p>Except combat in Zelda has no strategy, does not involve a combat party, or class/ability management. Plus, modern Zelda games are crappy.</p>
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		<title>By: Shoujoboy</title>
		<link>http://www.actionbutton.net/?p=161#comment-1381</link>
		<dc:creator>Shoujoboy</dc:creator>
		<pubDate>Sun, 12 Aug 2007 05:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-1381</guid>
		<description>not to be a troll or anything I&#039;m just wondering do any of these reviews point out any real problems ? or is it just a site for a bunch of people to bash a good game ? cus this is a good game it&#039;s not amazing or anything but it is great and I&#039;m about 40 hours into the game and so far the story has been pretty cool. I often read videogame reviews and it doesn&#039;t really look like  these are reviews just some biased game bashing.........even though I agree with some of the reviews here and most of them are hilarious no matter how off topic some of seem to be.</description>
		<content:encoded><![CDATA[<p>not to be a troll or anything I&#8217;m just wondering do any of these reviews point out any real problems ? or is it just a site for a bunch of people to bash a good game ? cus this is a good game it&#8217;s not amazing or anything but it is great and I&#8217;m about 40 hours into the game and so far the story has been pretty cool. I often read videogame reviews and it doesn&#8217;t really look like  these are reviews just some biased game bashing&#8230;&#8230;&#8230;even though I agree with some of the reviews here and most of them are hilarious no matter how off topic some of seem to be.</p>
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		<title>By: Eamin</title>
		<link>http://www.actionbutton.net/?p=161#comment-1241</link>
		<dc:creator>Eamin</dc:creator>
		<pubDate>Wed, 01 Aug 2007 18:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-1241</guid>
		<description>&quot;In any case, FFXII is not Vaan’s coming-of-age story. It’s not a Vaan story at all, really.&quot;

I agree completely, which is why I am completely baffled by the fact that your critical review is based almost entirely around the faulty assumption that Vaan is the main character. He isn&#039;t. If Final Fantasy XII does have a main character or a protagonist (and it is my contention that it does not) it&#039;s Ashe, or possibly Balthier. Vaan is just the guy you show up as in towns. Condemning what is otherwise a superbly-wrought story for a minor character&#039;s lack of depth seems foolish to me.

I&#039;m going to strongly advise you play Final Fantasy VI, another Final Fantasy (and one widely-lauded as one of the best in the series) that lacks a single main character. It and XII tend noticeably towards ensemble casts, and both stand in marked contravention to your claim that all Final Fantasies &quot;force you to spend the bulk of your time with one central character&quot;. That most games in the series conflate the protagonist with the player&#039;s avatar doesn&#039;t mean doing so is an integral part of Final Fantasy.</description>
		<content:encoded><![CDATA[<p>&#8220;In any case, FFXII is not Vaan’s coming-of-age story. It’s not a Vaan story at all, really.&#8221;</p>
<p>I agree completely, which is why I am completely baffled by the fact that your critical review is based almost entirely around the faulty assumption that Vaan is the main character. He isn&#8217;t. If Final Fantasy XII does have a main character or a protagonist (and it is my contention that it does not) it&#8217;s Ashe, or possibly Balthier. Vaan is just the guy you show up as in towns. Condemning what is otherwise a superbly-wrought story for a minor character&#8217;s lack of depth seems foolish to me.</p>
<p>I&#8217;m going to strongly advise you play Final Fantasy VI, another Final Fantasy (and one widely-lauded as one of the best in the series) that lacks a single main character. It and XII tend noticeably towards ensemble casts, and both stand in marked contravention to your claim that all Final Fantasies &#8220;force you to spend the bulk of your time with one central character&#8221;. That most games in the series conflate the protagonist with the player&#8217;s avatar doesn&#8217;t mean doing so is an integral part of Final Fantasy.</p>
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		<title>By: Linkman</title>
		<link>http://www.actionbutton.net/?p=161#comment-958</link>
		<dc:creator>Linkman</dc:creator>
		<pubDate>Sat, 23 Jun 2007 11:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-958</guid>
		<description>Totally agree with you, I found the game completely souless. I&#039;m a huge Final Fantasy fan, but I couldn&#039;t play the game, it was more of a hack and slash than an RPG, and the characters/story were awful.</description>
		<content:encoded><![CDATA[<p>Totally agree with you, I found the game completely souless. I&#8217;m a huge Final Fantasy fan, but I couldn&#8217;t play the game, it was more of a hack and slash than an RPG, and the characters/story were awful.</p>
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		<title>By: generator</title>
		<link>http://www.actionbutton.net/?p=161#comment-934</link>
		<dc:creator>generator</dc:creator>
		<pubDate>Mon, 18 Jun 2007 20:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-934</guid>
		<description>I&#039;ve logged about 140 hours of &quot;real&quot; play time in FF XII, mostly exploring and doing quests. Having recently beaten FF IV Advance, I really appreciate the Gambit system. It has its limitations, but I like the meta-game aspect. 

If you want mini-bosses, just do the Hunts. You will miss out on a big part of the game by skipping them just to beat the game. The weak enemies that get in your way do tend to be little more than annoyances, which I guess is a turn-off for a lot of players, but from the meta-game standpoint, I have fun seeing my party&#039;s Gambits in action. I don&#039;t think the game would be better by eliminating the lower level enemies -- it would be just as desolate as Shadow of the Colossus. I find that with Gambits, dealing with those enemies creates a background rhythm to the game.

I also have fun doing stuff like getting the Ribbon in the dungeon with the swarming enemies because it is a challenge. It&#039;s also totally optional, and I choose to do it because I dislike the puzzles in the game&#039;s main plotline as much as I did the ones in FFX. The game is so vast that you should just pick and choose what parts to do, rather than forcing yourself to do parts that aren&#039;t fun. Even though I&#039;ve played the hell out of this game since it came out, I haven&#039;t bothered to do a lot of stuff. That&#039;s fine with me, because I&#039;m the one playing the game, not the other way around.

I prefer the Sphere Grid system to the License Board. FF XII International&#039;s License Board changes sound good, bummer that they didn&#039;t just do that in the first place. But the License Board is just another example of the freedom the game gives you to do what you want with it. It&#039;s not like it forces you to use all your characters the same way.

I find that I don&#039;t mind the relative anonymity of the characters in relation to the world. That they can save the world without being the sole, heroic force that must save the world because everybody else is helpless or evil is a nice change of pace.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve logged about 140 hours of &#8220;real&#8221; play time in FF XII, mostly exploring and doing quests. Having recently beaten FF IV Advance, I really appreciate the Gambit system. It has its limitations, but I like the meta-game aspect. </p>
<p>If you want mini-bosses, just do the Hunts. You will miss out on a big part of the game by skipping them just to beat the game. The weak enemies that get in your way do tend to be little more than annoyances, which I guess is a turn-off for a lot of players, but from the meta-game standpoint, I have fun seeing my party&#8217;s Gambits in action. I don&#8217;t think the game would be better by eliminating the lower level enemies &#8212; it would be just as desolate as Shadow of the Colossus. I find that with Gambits, dealing with those enemies creates a background rhythm to the game.</p>
<p>I also have fun doing stuff like getting the Ribbon in the dungeon with the swarming enemies because it is a challenge. It&#8217;s also totally optional, and I choose to do it because I dislike the puzzles in the game&#8217;s main plotline as much as I did the ones in FFX. The game is so vast that you should just pick and choose what parts to do, rather than forcing yourself to do parts that aren&#8217;t fun. Even though I&#8217;ve played the hell out of this game since it came out, I haven&#8217;t bothered to do a lot of stuff. That&#8217;s fine with me, because I&#8217;m the one playing the game, not the other way around.</p>
<p>I prefer the Sphere Grid system to the License Board. FF XII International&#8217;s License Board changes sound good, bummer that they didn&#8217;t just do that in the first place. But the License Board is just another example of the freedom the game gives you to do what you want with it. It&#8217;s not like it forces you to use all your characters the same way.</p>
<p>I find that I don&#8217;t mind the relative anonymity of the characters in relation to the world. That they can save the world without being the sole, heroic force that must save the world because everybody else is helpless or evil is a nice change of pace.</p>
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		<title>By: bennett</title>
		<link>http://www.actionbutton.net/?p=161#comment-900</link>
		<dc:creator>bennett</dc:creator>
		<pubDate>Tue, 12 Jun 2007 13:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionbutton.net/?p=161#comment-900</guid>
		<description>An RPG with no experience system: Zelda</description>
		<content:encoded><![CDATA[<p>An RPG with no experience system: Zelda</p>
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